Diablo 3, each character still has four main attributes, players no longer be able to free distribution of plus points. On the contrary, the figures in the properties of the upgrade to enhance the less, while the rest comes from the upgrading of equipment. The problem here is that the developers to simplify the property this road sub to go too far, and hinder the players' freedom of choice.
In Diablo II, each attribute value of each character has its own impact. Intellectual influence to the mana pool, the power of melee damage. But in Diablo 3, each character Look at the two properties: vitality, as well as a main attribute. The main properties can not only affect the defense capability of the characters, and have a direct impact on DPS upgrade.
This led to the goods and equipment only trade-off factor is whether it is with the main property or vitality. As a barbarian, there is no any reason to go rather than increases the power to select those intelligence equipment. All skills are based solely on the DPS, do not you choose can not bring about the injury (main attribute) to upgrade or dynamic enhancement, and to do so would be suicidal, especially under the difficult.
Another consequence of this has led to the search uninteresting items. Each figure can only be down to find their own can bring items of the main attributes to enhance. All barbarians must add the power of the equipment, Devil May Cry can only select agile, and so on. If other properties to provide a significant upgrade, such as enhancing energy regeneration rate or provide some other enhance each skill, the situation is completely different.
However, in a simplistic system of property, the search of items still be limited. The main attributes of each character only needs given a very strange why the role of qualified equipment but it will enhance the properties of the other characters.
(This article Source: rs4play.com)